Pip

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A reflex-based platformer in the style of Super Meat Boy - but with a twist. The game is limited to a single input.

 

Creator (Design, Programming, Art, etc.)

Pip is meant to be an accessible platformer, that tries to use procedural generation and dynamic difficulty to remove the frustration of classical platformers. There's no game-over condition; however, after enough losses, the level procedurally regenerates intending to keep players in a flow state.